Jeffrey has been a professional animator for the past 15 years in the Casino Slot industry, specializing in motion graphics animation. Recently he has turned to illustrating his own TTRPG books with an Old School Revival look as well as early Tales From the Crypt comics.
Additionally, he works in logo design. His most prominent work can be seen weekly on the D&D actual play, D4.
Produced up to 8 unique animations per week utilizing a range of programs such as Adobe After Effects, Blender, Spine, and ZBrush.
Collaborated closely with a team of 5 illustrators to discuss how best to prepare symbols, features, popup windows, and top screen ads.
Collaborated with sound team to provide animations to match music and sound effects.
Provided Voice Over work for games such as Bonanza Blast, Gold Dragon Red Dragon Fierce Factor, and G.I. Ants.
Optimized animations utilizing RAD Game Tools for Unity.
Wrote custom After Effects script to create a Luma Matte with one click. This matte created a stronger base for effects such as glows, linear wipes, and Starglow by knocking out the dark areas that do not receive light.
Averaged 5 games per year, not including re-skins of previous math models, such as top performing games River Dragons and Rakin Bacon.
Oversaw training for all new Game Development hires across two studios on the use of After Effects.
Created video ads by editing together game play footage and adding motion graphics to sell the games.
Assisted illustrators with storyboards to pitch complicated game feature ideas to studio leads.
Created animatic template in After Effects which helped visualize static symbols in motion or to further design feature ideas.
Created After Effects templates for animation team that assisted in sharing assets between members. This setup procedures on file structure within the template to keep team organized that was mirrored on Alienbrain.
Trained with Technical Artists to assist them in placing assets into Unity 2017/21 for the engineering team.